As I get older I find I much prefer dipping into something like "Dwarf Fortress" and allowing it to surprise me than play a long-winded AAA game that has a "story" it wants to tell me which I'll probably find vapid anyway.
I really think there's a lot in roguelikes, proper roguelikes, as in *bands and *hacks, not this new mutant 'rogue-light' strain, have much to teach the devs of AA and AAA single player and especially multi-player CRPGs.
As for table-top, well, there's the ever lovely Appendix A in the DMG, which is a tome that can verily improve any other TTRPG ever published.
As I get older I find I much prefer dipping into something like "Dwarf Fortress" and allowing it to surprise me than play a long-winded AAA game that has a "story" it wants to tell me which I'll probably find vapid anyway.
Can I get an “Amen”
Thanks for reminding me ! I was looking for the Name ! It was Dungeon Crawl stone soup !
welcome!
I really think there's a lot in roguelikes, proper roguelikes, as in *bands and *hacks, not this new mutant 'rogue-light' strain, have much to teach the devs of AA and AAA single player and especially multi-player CRPGs.
As for table-top, well, there's the ever lovely Appendix A in the DMG, which is a tome that can verily improve any other TTRPG ever published.
The *hacks, the DCSS, and Caves of Qud , as well as DF, are all very detailed sims with a lot of depth.
Total aside - I remember an SSI game on my friend's Atari 800 written in basic called Telegard. Oh holy hell did we edit the crap out of that one